![]() As an engineer, I’m much more comfortable with designing systems with a bit of fault tolerance than designing systems that are perfect as long as nothing ever goes wrong. It’s built on the premise that since all mistakes are avoidable, you can avoid all mistakes. Some people take the hardline stance that “crunch should never happen”, and I just can’t get behind that idea. They cover it until the destruction ends and the mess is cleaned up Actually, they probably stop covering it when people stop watching, but you know what I mean. The news doesn’t stop covering a natural disaster just because it’s day 3 and everyone knows about it. On the other hand, it’s even more silly that this is still a problem after all these years. ![]() On one hand, it feels silly to cover the same topic again and again. My column this week will be a bit of a re-run for those of you who have been around long enough to remember the last time I brought up crunch mode in video game development.
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